How can I parent components to a Skeletal Mesh Socket (Not just a static mesh)

I have a skeletal mesh character who rotates in such a way that I need to parent my components have to do with aiming onto the joint.

Originally I thought Skeletal Mesh Sockets would be perfect but from what I’ve read it will only work with actors or static meshes.

Any alternatives to solve this problem would also be perfect!

I got this working after some testing with the AttachToComponent node.

The Parent has to be the skeletal mesh that has the Socket.
The Target is whatever component you need to attach it to

Thanks Helped Me See