I’m trying to work out how best to set out my game’s menu/level system. I currently start with an empty level which uses my HUD to draw a UI so I can select certain levels. What I need is a way to load the different maps while still holding onto the current game’s data.
So I click New Game->Location One->Loads map of location one.
However, when I use the GetWorld()->Travel functions it resets my game’s data and I just get splash screens and menus again. Is there a specific approach here and what can I use (travel functions, ULevel?), I’m struggling to find one as the documentation seems down at the minute.