How can I optimize lighting performance in Unreal Engine 5 when using Lumen?

You can optimize lighting performance with Lumen in UE5 by:

  • Lowering Screen Traces in your Post Process Volume.
  • Using Software Ray Tracing instead of Hardware if your hardware struggles.
  • Setting Global Illumination and Reflection Quality to Medium or Low.
  • Reducing Indirect Lighting Intensity on unnecessary Light Actors.
  • Enabling Distance Field Shadows for large open environments instead of fully dynamic shadows.

Additionally, use Stat GPU to check what’s consuming the most performance and tweak accordingly.

Hi Daniel
Lumen is too heavy for games. It is nice for movies or for architecture…
But for games is a bad deal…
I think you never will get optimize it for games…
Maby in a few years when we have quantum computers
Best regard!!

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I tried it a few times in teh past and it was dog slow, but in 5.6 I was forced and it is pretty darn cool. You just need to set staic mesh to no in the project and it is rocking 60FPS solid.