How can I optimize lighting in Unreal Engine 5 for an open-world project?

Hi there! For open-world environments in UE5, here are a few optimization tips:

  • Use Lumen for real-time dynamic lighting without baking.
  • Limit the number of dynamic light sources in your scene.
  • Enable Distance Field Ambient Occlusion (DFAO) for distant shadowing.
  • Split your world into World Partition levels to stream only necessary areas.
  • Optimize Lightmap Resolution for static meshes.

Hope this helps your project run smoother!

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