150 is not many, or do you mean 150 types of actor?
It is a pain, and you have to find a clever way around it.
For sure, some sort of instancing, but you need to change to an actor when the player wants to interact.
150 is not many, or do you mean 150 types of actor?
It is a pain, and you have to find a clever way around it.
For sure, some sort of instancing, but you need to change to an actor when the player wants to interact.