Hello, I’m currently looking to retrieve information about the hardware used by my players (graphics card, processor, memory, etc…) automatically, and save it in a log file. Unfortunately, despite a lot of research, I can’t find a way to do this in Unreal Engine, either in blueprints, or C++, so is there a way to do this, or a plugin or librairy to import, allowing it ?
Thanks in advance for your reply.