Hello, I’ve been working on a project for about two years without issues and making builds regularly. Yesterday I ran into a crash opening my project and there wasn’t any workaround to make it work so I just went back to a copy of 4 days ago and started to work again without issues. Today I’m trying to make build and now the same error that crashed the editor shows again but when trying build. Any clues on how to find what’s causing the issue? I don’t want to rollback again to face the same problem again…
ProcessResult.StdOut: LogWindows: Error: begin: stack for UAT
ProcessResult.StdOut: LogWindows: Error: === Critical error: ===
ProcessResult.StdOut: LogWindows: Error:
ProcessResult.StdOut: LogWindows: Error: Fatal error!
ProcessResult.StdOut: LogWindows: Error:
ProcessResult.StdOut: LogWindows: Error: Unhandled Exception: EXCEPTION_STACK_OVERFLOW
ProcessResult.StdOut: LogWindows: Error:
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02f5c64b UE4Editor-CoreUObject.dll!StaticFindObjectFastInternalThreadSafe() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjecthash.cpp:529]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02f5c606 UE4Editor-CoreUObject.dll!StaticFindObjectFastInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjecthash.cpp:636]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02f3dcdd UE4Editor-CoreUObject.dll!StaticFindObjectFast() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:286]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02f3d772 UE4Editor-CoreUObject.dll!StaticFindObject() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:365]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dee406 UE4Editor-CoreUObject.dll!GetPackageLinker() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:667]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02f19bda UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1198]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e29652 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2695]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e27a62 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2427]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e2987d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2761]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e27a62 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2427]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd45d7 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3898]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02df9f64 UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4645]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd52a3 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4019]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd6efb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3053]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dfabf2 UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3217]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02f19f1a UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1302]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e29652 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2695]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e27a62 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2427]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e2987d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2761]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e27a62 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2427]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd45d7 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3898]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd6efb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3053]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dfabf2 UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3217]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02f19f1a UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1302]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e29652 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2695]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e27a62 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2427]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e2987d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2761]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e27a62 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2427]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd45d7 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3898]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd6efb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3053]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dfabf2 UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3217]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02f19f1a UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1302]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e29652 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2695]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e27a62 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2427]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e2987d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2761]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e27a62 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2427]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd7d2f UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4563]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02c9a2dd UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1573]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02c98df9 UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1324]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02c97f97 UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1674]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02c5ab17 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1779]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02c5ab0f UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1769]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02c5ab0f UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1769]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e04389 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3699]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd6a41 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4406]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02df9f64 UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4645]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd52a3 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4019]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd6efb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3053]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dfabf2 UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3217]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02f19f1a UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1302]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e29652 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2695]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e27a62 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2427]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e2987d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2761]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e27a62 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2427]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd45d7 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3898]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd6efb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3053]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dfabf2 UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3217]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02f19f1a UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1302]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e29652 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2695]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e27a62 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2427]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e2987d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2761]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e27a62 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2427]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd45d7 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3898]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd6efb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3053]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dfabf2 UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3217]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02f19f1a UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1302]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e29652 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2695]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e27a62 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2427]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e2987d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2761]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e27a62 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2427]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd7d2f UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4563]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02c9a2dd UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1573]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02c98df9 UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1324]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02c97f97 UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1674]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02c5ab17 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1779]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02c5ab0f UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1769]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02c5ab0f UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1769]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e04389 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3699]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd6a41 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4406]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02df9f64 UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4645]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd52a3 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4019]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd6efb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3053]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dfabf2 UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3217]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02f19f1a UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1302]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e29652 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2695]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e27a62 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2427]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e2987d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2761]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e27a62 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2427]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd45d7 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3898]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd6efb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3053]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dfabf2 UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3217]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02f19f1a UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1302]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e29652 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2695]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e27a62 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2427]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e2987d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2761]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02e27a62 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2427]
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007fff02dd45d7 UE4Editor-
ProcessResult.StdOut: LogWindows: Error: end: stack for UAT