Hello guys! I’ve this problem:
I’m using the camera’s forward vector to move where the camera is facing. I actually have this blueprint
It works fine, the problem is that if I look up, the character doesnt move, I understans that this happens because the player is trying to move along the Z axis ( the vertical one ), and it’s not possible due to gravity.
So… I’m trying to move the character where the camera is facing, but ignoring the vertical axis and letting him move even he’s looking up or down. Thank you so much!