this not work how i can move a actor in his class with the location the i want without using level blueprint and behaviortree
Hi man , here is one working blueprint.
i used my truck_blueprint , i enable input but its just my choice , i read the keyboard and save variable like
if i am pressing A, set TurnLeft to 1 , otherwise 0
and then , on Tick Event i check if i am TurningLeft i add relative Rotation Actor
and so on.
Thats is not the best but works