It seems like the metahumans you can create in the metahuman creator, only have 3 sizes: small, average, and tall.
I’ve done a motion capture with 5 people of different sizes. One guy even was 2m(!). I would like to check the accuracy of the capture when I translate the movements to metahumans. The characters have a lot of interaction (bumping each other for example). To verify the accuracy, the 3D models need to have the same proportions as the real human beings.
Is there any way I can change it in Unreal? Of course, I can change the scale of the total blueprint, but let’s say I double the character’s size, the distance to the root doubles too.
When enlarging the root bone in the skeletal mesh, I have the same problem.
Changing the pelvis bone smaller makes the character float, or lets his feet stick through the floor (when enlarging).