How can I modify the Interior's TextureCube Array from City Sample?

Hi, I’m trying to modify and add some features into the interior materials from City Sample.

the material works fine in a single texture as well as in the original texture 2d array,
but when I try to duplicate the source or create a new array,
the result seems to be broken,
it looks like half of the furniture has been cut off by depth?

Am I missing some plugins?

or is there any tutorial or document about the interior’s cube texture
so that I can learn from the start.

Thanks in advance :]

try re importing base mesh .

Hi, thanks for the reply,
but I’ve tried reload static mesh, material, material instance as well as the texture array itself on content browser,
none of them works…

here are some steps you can try
1 try to export individual asset to any 3d software , do not export multiple asset
2 check the topology if it is correct or not
3 check if Uv unwrapping is correctly done
4 once done try importing the assets to unreal along with all the textures and materials.
if this doesnt work use different HDRI for the cube map
i had the same issue and this worked for me

Hi, thanks for the reply,
but I don’t really have any custom mesh to export or import…
since I only work on a single plane mesh’s material for now,

anyway I think I just found a compromising solution,
by adding an variable to correct the depth between 0 and 1 in the Normal Texture Handling code…
it needs a bit manual effort and some parts might have extension problem,
at least I can get a whole interior looking right now :confused:

Thanks for your help anyway,
I’ll try your method once I touched the advanced material in the custom mesh :]