How can I make the default motion controller pawn reconise a box brush as a valid teleportation target?

I have created a very simple maze to try and work with VR in unreal engine, as I am very, very new to it, and I cant get the motion controller pawn to recognize the box brush I made the floor of the maze as an acceptable teleportation target. Is there a button or something I’m missing? Sorry I’m very new to this and have been looking for an answer for awhile but cant find one. I’ve heard of something called the navmesh, I’m not sure what this is or how to use it, please let me know!

Thanks,

Sand

That depends on how the teleportation is being done. If it is a copy of the template the problem is probably that the collision it works on does not match the collision presets of the brush. Make sure that the teleporter checks the correct channel.

HTH