Is there any way to make a mesh cast shadows from light sources but be invisible to the camera when rendered through the pipeline?
Actor Hidden In Game = true
Cast Hidden Shadow = true
Please google or forum search these kind of questions though
Is there any way to make a mesh cast shadows from light sources but be invisible to the camera when rendered through the pipeline?
Actor Hidden In Game = true
Cast Hidden Shadow = true
Please google or forum search these kind of questions though