thanks you. but I wasn’t talking about fisheye
I’ll try to tell you what I can see. A set of color gradient and saturation leaning towards greenish setting. Those settings are very sensitive, only adjust those settings if you know what you are doing. If you ask me, I would play around with “color temperature” instead. Crank up some convolution bloom intensity as well. Also, I can see some lens flare there, or you can also try dirt mask texture. Another thing is a bit of gentle vignette. Then, there’s obvious GI method there which is actually Lumen. You can try to explore Hardware Lumen settings.
Lastly is the camera focal settings. It seems like the picture is trying to achieve photorealism through centering the focus point. You can try to blur out a bit on the screen edges and let the focus be in the middle of the screen only. Do adjust the radius threshold so it will not be so harsh and too obvious. But this one, I think you will have to explore PP materials.
Awesome! But be sure to balance it with performance. Because film tone mapper settings are quite expensive in games. If you look closely at the GPU’s profiler, you will see most of the time PP is the main culprit for the rendering performance. Just be careful when you want to tweak some values.