How can I make my own 2d clouds in Unreal?

Ntinos, I think the ‘method’ is basically put a noise texture on a really big sphere, but it’s how you do that that’ gonna make the difference.

If you already have UDS, for instance, you can pull it to pieces and use it as a basis for what you think is a better system.

There’s still plenty of space in the marketplace for better water / skies…