Hey, I’m new to Unreal Engine and need some help. When I apply my color to the base color, the grass reacts to shadows, but it turns completely black and too dark. Is there a way to calculate world shadows so that if the grass is in shadow, it gets a darker tint, and if it’s in light, it gets a lighter tint? I want to make sure that even with Emissive Color, it doesn’t glow too much
in the shadows.