How can I make my character retain forward momentum when jumping in Unreal Engine

When my character jumps, they seem to lose their forward speed or stop moving horizontally. I want the jump to feel more natural, where the character continues moving in the direction they were running. I’m using the default Character Movement component. How can I fix this?

Hey @nugfsnegoham!

If you didn’t implement such a behavior yourself, that’s not actually what’s happening. But I get what you mean. Here’s how you can achieve your objective:

You can set the default value of our variable named “Boost” to whatever you want :blush:

Hope this helps!