Hey everyone, I have a scene in Unreal with some fire camps lighting up the entrance of a temple. Everything looks good, but I want to turn the scene into a night setting
I found this video that shows how to do it using a Post Process Volume for the purpose of making a nighttime . bascially, It works by setting the exposure manually to darken the whole scene, and yeah, it makes things look like night, but it also dims my fire, which I don’t want. (In his tutorial he didnt have extra lights like mine which didnt affect his scene)
So basically, I want to dim rid sunlight light (directional light) and lower its impact so the scene feels like night, but still keep the firecamps nice and bright and not touch them. The Post Process method changes the exposure of everything, and that’s not what I need. Unless there is settiings that basically solves this issue. Is there a way to just control the sun’s light or reduce its brightness without affecting the rest of the scene lighting?
here are more details so you can understand exactly what I’m doing:
In the first image, I’m just showing you the scene setup. I have the fire camps, a passage, the sun, and some clouds this is the default setup with everything still in daylight. I haven’t changed anything to nighttime yet.
In the second image, I removed the sunlight. Now there’s only the torches lighting the scene. But as you can see, it doesn’t look realistic , it’s just dark, and it’s missing that natural nighttime feel from moonlight or ambient sky lighting. That’s what I’m trying to achieve, and it’s why I made the post.
In the third image, I tried using the Post Process Volume method I mentioned earlier. I love how the moonlight looks here , it gives the exact mood I’m going for. But the problem is that the fire camps are also affected by the post process , their brightness and color are being altered, and they don’t look natural anymore.
So what I’m trying to figure out is: how can I apply the post process volume to get that nice moonlit night effect, without affecting the fire camps? Right now, the exposure affects everything globally, and I want to isolate or exclude certain elements from that.