how can i make cpp run with unreal engine and capture audio of user

i used this code logic but it dont work any idea

include “AudioCaptureActor.h”
include “AudioCapture.h” // Required for UAudioCapture

AAudioCaptureActor::AAudioCaptureActor()
{
PrimaryActorTick.bCanEverTick = false;
}

void AAudioCaptureActor::BeginPlay()
{
Super::BeginPlay();

// 1. Create the Audio Capture object
AudioCapture = NewObject<UAudioCapture>();

if (AudioCapture)
{
	// 2. Bind the callback function to receive the audio stream
	// Depending on your UE version, this might use a standard delegate macro or a lambda
	AudioCapture->AddGeneratorDelegate(
		FOnAudioGenerate::CreateUObject(this, &AAudioCaptureActor::OnAudioGenerate)
	);

	// 3. Open the default microphone and start capturing
	AudioCapture->OpenDefaultAudioStream();
	AudioCapture->StartCapturingAudio();
}

}

// 4. This function triggers automatically whenever the microphone picks up new audio data
void AAudioCaptureActor::OnAudioGenerate(const float* InAudio, int32 NumSamples)
{
// Append the incoming audio data to our buffer for processing
AudioBuffer.Append(InAudio, NumSamples);

// You can process 'InAudio' here (e.g., analyze frequencies, network transmission, visualizers)

}

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