How can I make an new one of this to play each time a hit happens?

It is not a sound that I’m trying to play; it is a Heterogeneous Volume (smoke animation). I had imported my VDB to the Unreal Engine, and I was not able to use it as a particle in the Unreal Engine. I mean, I don’t know if it is possible to put the VDB in Niagara or something, so I was just able to put it in a Heterogeneous Volume.