Hello,
I am trying to make an AI enemy start to walk on a path but only after seeing me (the player).
The way im making the enemy follow a path is by having multiple target points on the map and making him check for the next one everytime he arrives.
This is my AI_Controller blueprint:
Now i just want to make it so it starts when the enemy sees me and not when the game starts.
I have a pawnsensing componment on my AI_Character BP which i think somehow i have to make it comunicate with the Path Follower blueprint, but i dont know how to.