You would need to put a special material on everything, and set the opacity based on distance from the camera. Two problems would be
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It looks weird
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Everything would run like a drain, because of all the overlapping translucent objects
You would need to put a special material on everything, and set the opacity based on distance from the camera. Two problems would be
It looks weird
Everything would run like a drain, because of all the overlapping translucent objects