How can i make all geometry become translucent after a certain distance except for the skybox?

Im not doing this to save performance this is just a visual thing i want, i need everything to become transparent after a certain distance except for the skybox.

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You would need to put a special material on everything, and set the opacity based on distance from the camera. Two problems would be

  • It looks weird

  • Everything would run like a drain, because of all the overlapping translucent objects