I have an object (actor), and a widget component attached to it.
I want the widget component to be kind of like if it was screen space. Visible through, from inside, or from behind the mesh, and only the mesh that is under the same actor as the widget component, but still be occluded by other geometry.
Changing it to screen space is alright, but I want it to be occluded by other geometry, and I also want it to not be a set size on the screen, and instead be in the actual world. It’s weird when everything is getting bigger or smaller but the widget is not changing its size.
I also did the rotating logic already for the world space widget component, to rotate towards the player’s camera.
(In the video, when I change to screen space, the question mark is big as hell, and I know why, just want to clarify that it’s not why I don’t want to use screen space)
Additionally, the widget can be seen in the reflection, so would also be great to fix that.