How can I make a camera shake in unreal engine from an fbx camera animation file (made in blender)

Video: DSFDF's Video - Apr 18, 2025

Project: MyProject3.zip - Google Drive

Id think just making a camera shake event or function in the engine would be alot more practical. However if you must use this animation I’d think you’d want to spawn the actor on the camera location. Attach the camera to it. then play the animation. Then reattach the camera to whatever it’s attached to normally

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