I’m trying to make a boulder, which rolls along a ramp.
If it hits player, player will be pushed back.
I used ‘Add Impulse’ node to make this.
But I want the boulder not to be pushed back.
So I made boulder physics simulate on(cause it should roll), and overlap with Pawn(at the collision presets)
But it still collides with player.
How can I make the boulder rolls along a ramp and only overlaps with player, but not collides?
Ah, yes you did mention that and then I went and suggested ‘Ignore’.
Moving the checkbox over one should fix it
You wan’t ‘overlap’ (generate events, but no blocking).
Additionally, If the boulder’s ‘spawn overlap event’ is not checked, the boulder not only spawns the overlap event but also doesn’t collide with player.
If ‘spawn overlap event’ is chekced, the boulder spawns the overlap event and also collides with player.