I want to use the Level Streaming for loading a new map. I made a Blueprint in PlayerController like this:
I intended when the “LoadLevel” Event triggered, the “EmptyLevel”(actually, it’s not empty) is opened, and the sublevels of the “EmptyLevel” streamed by the “LoopLoading” Event. But, sublevels weren’t loaded and they logged a following message.
LogLevel:Warning: Failed to find streaming level object associated with 'VR_LargeCubes'
The “EmptyLevel” consists of several sublevels:
How can I load the level and stream sublevels successfully?