How can I limit FGameplayTagContainer to a single .ini or root category?

How can I limit FGameplayTagContainer to a single .ini or root category?

I don’t want to show tags which are irrelevant on the following example property panel:
afbeelding

I store my tags in .ini files by relevance, so that AI tags, widget tags etc don’t mix up. However, the tag selection panel is a big mess of all combined.

Figured it out, skipped over it while scanning because the meta specifier to do this is “Categories” which doesn’t sound tag related but it is.

UPROPERTY(EditAnywhere, meta = (Categories = "SomeTag.AnotherTag.Etc"))
  TArray<FGameplayTag> ArrayOfTags;
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