Essentially we want a image of a map where you click a button that is on one of the locations and spawn there. Only problem is that when you press a button, there’s only two options: The map just stays on your screen while the buttons disappear like they should or the map goes away, but not for the specific person that presses one of the buttons. For whatever reason, there isn’t a hide function for agent in the code for the hud message device. Basically, If someone presses a button, the map goes away for everyone. Is there an alternative way to do this, cause I don’t see it being possible with the hud message device?
After speaking to one of our gameplay designers, he let me know that there is a workaround for this.
"A workaround right now is to instead activate a trigger or channel device, and bind the output of that to the Hide event on the HUD Message device directly.
If the HUD Message Device is setup with a Message Recipient of ‘Triggering Player’ then you can have another device call it’s Hide function to hide only for that player. (You will also need to show it individually to each player when set to this)"
I hope this helps!
Not sure this will work for your use case but it sounds like something I’d try to put into a Sequence and then have the button trigger the Cinematic Device with the Visibility set to Instigator Only.
Thx for replying! We did some digging and found that we can do it all in verse and now it works like we want it to.
thx for the reply! We learned about using textures/meshes in verse and were able to do it that way
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