How can I have particles generate overlap events/triggers?

I’d like to make it so that my particle system can generate overlap events or at least activate a trigger. My particles have an Actor Collision node with WorldStatic and WorldDynamic as collision types, and I currently have the particles on Freeze when they collide.

I also have a trigger volume in my level that prints a string when overlapped.

When my particles are colliding with the trigger, nothing happens, however when I move a cube through the trigger, the string prints perfectly. Any help would be greatly appreciated. Thank you!