This may include c++, but how do I set AI to do bursts? In the shooter game project can’t find any properties to it.
Do N node and reset between bursts.
wait hold on, I don’t understand what you’re saying
There is a type of blueprint node called ‘Do N’, which means ‘This event can only be accessed N times before it stops working.’ Zeustiak is suggesting that you use one of these nodes with N = 3 so that when it is accessed, the character fires, and this can happen three times in a row before the node stops allowing access. When you want them to fire again, you can ‘reset’ the ‘Do N’ node so that they’ll fire three more times.
Hope this helps!
Oh ok I understand now!