How can I grab a static mesh with Physics attached?

Hi,
Anyone have a idea or experience with a script or a procedure to grab some static mesh with physics attaches ?
this in a first person shooter. also the possibility to let the object loose again?

You could use a physics handle or a physics constraint. Make sure to mark the static mesh Mobility as Movable.
Does that help?

I am experimenting with sockets now, that works (I can attach some objects) but now my movement is disturbed. when I move I cannot stop anymore, I keep on going. strange…
when I remove it my movement is normal.