Hello, in the video game I am creating, I have added an intro cinematic. It is not created from Unreal but is rendered in Blender. I simply applied it as a texture on a plane and put the player in front of it by disabling the inputs. When I launch the game, the video starts but amazing compression and motion blur effects appear. Maybe it’s due to my Scaliability settings or to the native compression of the video I don’t really know. But I still like this effect and I was wondering if it was possible to apply them in game, maybe via the post process materials ?
Here is the example of the video played natively on VLC and in Unreal: