If it is still actual :
sDirectory = FPaths::ProjectSavedDir();
IFileManager& FileManager = IFileManager::Get();
sDirectory = FileManager.GetFilenameOnDisk(*sDirectory);
If it is still actual :
sDirectory = FPaths::ProjectSavedDir();
IFileManager& FileManager = IFileManager::Get();
sDirectory = FileManager.GetFilenameOnDisk(*sDirectory);