//Save the path to “root” folder of the build game it works fine on editor but not in the package
PathToSave = FPaths::ConvertRelativePathToFull(FPaths::GameDir());
....
//here the second part of the code I use the preview variable and add folder/file it saves as
// .bmp thats why I didnt use it
FScreenshotRequest testSR = FScreenshotRequest();
testSR.RequestScreenshot(PathToSave + "ScreenShots/ScreenShot", false);
My problem is that, this code dosent work as a shipping package, it only works inside the editor or in the development package
Any tips Guys?? thanks a lot!