I’m currently sticking around with Paper2D and i have some problems with my camera.
Does anyone know how to get the perfect ‘pixel-perfect’ result? I just remember it from Unity and here at UE4 it’s a bit different.
Here’s what i want/have: i want the game on as many resolutions as possible. My sprites are 64x64.
Another question: when i have this ‘pixel-perfect’ camera, can i still change the FOV so i can see more?
Sorry if this is a totally noob question ^^
Until now i only used Blueprints. I will port the game later to C++, when the prototype is done.
Thanks in advance!