How can I get the relief of a texture after importing it from bridge?

I notice your tessellation multiplier is grey out in the material, tessellation is not on, in that case…

you mean the material node?

yes, that.

?

Ok, what engine are you running?

4.24.3

The only thing I can recommend, is following one of the tutorials and get displacement working in a material of your own. Then you will be able to find out what’s wrong with the Megascans stuff.

I see, anyway, in the photo that I am going to put you more or less it seems that it is taking shape or I am getting closer to what I want, I have been with this problem for almost 3 days and it is delaying my work a lot, maybe this It is great for me, whatever it is, again thank you very much for your time, if I can find the problem and leave it as I want, be sure I will let you know

Notice also the displacement texture you’re showing there, basically has no displacement in it.

Choose a material that has a lot of dark and light in the displacement map.

like that ?

here you can see how it is also flat

Yes, like that. That’s one to work with.

omg I think this is great, how do you see it?

O.O

not exactly what I want but …:,)

I have to study all this a lot