I’m trying to add some compiler definitions that require I get the project directory. More specifically I’m getting the git commit count for my project.
I scoured through some source files to try and find some kind of function or variable to get this information and I found GetUProjectPath. Unfortunately when I try to use it I get this error:
error CS0103: The name 'GetUProjectPath' does not exist in the current context
I’m using it in my ModuleRules constructor for my project inside <Project Name>.Build.cs. I tried using System.IO.Directory.GetCurrentDirectory()
but that just gave me the directory of the engine source.
Any insight would be appreciated!
Edit: Just to cover my basics I also did UnrealBuildTool.GetUProjectPath()
and get another error.
error CS0234: The type or namespace name 'GetUProjectPath' does not exist in the namespace 'UnrealBuildTool' (are you missing an assembly reference?)
I have pretty much never used C# but my impression is that due to using UnrealBuildTool;
being at the top that I don’t need specify the namespace UnrealBuildTool
, but I could be wrong. Either way I’m still getting an error.