I want to create basically a copy of this in code. I can get all the way to the Get AnimInstance part but cannot figure out which class to cast to to get the functionality of the cast in blueprints. Thank you for any help you can give you
/*what do i put here for type*/ *animInstance = Cast</*again*/>(mesh1P->GetAnimInstance);
and the source file(On next page post.).
Line 42, 45, 93 and 96, UGHFF and Super: name followed by ‘::’ must be a class or name space name.
Line 48 “OwningPawn” and “TryGetPawnOwner” is undefined.
Line 99: “OwningPawn” is undefined.
Line 105: IsMoving is undefined.