I am currently developing a 2.5d game that has a FOV of 15 to allow a little bit of a 3D feel while still maintaining clear shapes as the game has platformer movement and you need to clearly be able to judge where edges are etc.
The camera has been moved well away from the scene to compensate for the low FOV. This has caused a number or rendering issues. Mostly to do with shadows, some things not rendering correctly and others not rendering at all. Most of those problems have been overcome but there is are some jagged lines that appear between the intersection of meshes that we can’t seem to get rid of.
Any tips would be greatly appreciated! I have added some screenshots to show the issue.
Here is the full scene, which is overall rendering pretty well, expect for a few jagged areas in the top left-middle area.
Here is a close up of the issue, being a jagged line where the two meshes meet.
The jagged lines are not there when you are closer to the meshes in the editor, it’s only a problem with the distant camera.
Any other general suggestions for improving rendering with a distant camera would be great!