When I import my FBX character to UE4 (version 4.14.3) The character looks smooth and really good as I expected.
So I export additional FBX Animation files so I can add to the character, but whenever I do this I have a weird error like I got in my earlier thread CLICK HERE TO SEE (I just found out that this is why it happens).
So, I tried the 2nd option: Export the Character and The animation as 1 FBX.
Everything works, the character plays the animation but I have a different issue now:
The Character looks low poly, very polygonal and not smooth when I imported it as a None-Animation FBX.
Is there a way I can make my character look smooth again without any complex steps?
or is it impossible on the current UE4 version? I would love to get some help and solve this issue…
I tried to bake lights on a simple scene… I still get very weird results, Also the screenshots taken from the FBX viewer not the actual scene, I just double clicked the fresh imported FBX files to view them so I guess it’s not about baking lights… but I’m a noob what do I know.
Just to be clear I’m still a noob to UE4 so I hope you can direct me to a tutorial or explain step-by-step.
Sorry about my bad English and thank you for your patience.