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How can i get LRGB values like they where in HDR (Eye adaptation) before?

Hey, in previous versions of unreal there was a possibility to check rgb values as well as lighting values via “Show>visualize>HDR (Eye Adaptation)”

This isnt possible anymore. Is There any way to Check these parameters anywhere else?

I want to build a clean lookdev scene, and i would like to use these params therefore.

Thank you in advance!

The Eye Adaptation viewmode has been replaced with the spot/incident meter. You can still use the Pixel Inspector to sample a single pixel and get the scene-referred and display-referred values.