The first picture is with the default scene just dragging in an asset from the library the lighting is great to me it’s a crisp dynamic shadow.
The second one is making the ddl movable and turning on cascade shadow mapping. It’s really weird looking and low res, shadow map number at this point is 3.
Next picture is increasing the shadow filter sharpen to 1.0 which makes the weird blob really sharp but still very low res.
The final picture is increasing the dynamic shadow distance to 80,000 which makes the shadows completely disappear.
How can I make them like the first on all objects in the level with LOD when you’re fr away and fully dynamic. A great example of what I want to achieve is in GTA5 and TESV: Skyrim they have crisp fully dynamic absolutely no baked shadows and it looks fantastic. That must be possible with UE4.