I’m making a 2 player game, but I want some tasks to be “individual but the same”. For example, if player one overlaps a collision box or gets a certain number of points, a particle effect will spawn. But i only want it to spawn for THAT player, and other players wouldn’t be able to see it. They would have to collide the box themselves or get that number of points. Hope that makes sense!
My guesses or at least options to explore…but I’m only a novice.
Via the Overlap Component (Collision Box), some sort of player selector via the Other Actor or Other Comp pins.
Through the particle effect hidden checkbox, is there a way to toggle visibility of the particle effect when the correct player hits it?
I’d probably search for a tutorial where you need a key to enable you to unlock and open a door. This works via true/false booleans which might be what you’re wanting to do. If true (being the player you want) then trigger it. If triggered by someone else, then false, no trigger.
Sorry, that’s where I’d start my attempts personally.
Thanks for your response! It actually ended up super simple, I just didn’t enable replication for the actor that the spawn system was in or call events on the server.