How can i flip my material horizantally (mirror image))

in rounded place i want to keep a switch when i activate my material should me flipped is there anyway to do like that

You are awesome :smiley:

A simple way to flip (X, or Y, or both) is to add OneMinus right after the TextureCoordinate node.

Re-using my previous example, I added a conditional X flip which you can control via scalar parameter (0 or 1) :

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