in rounded place i want to keep a switch when i activate my material should me flipped is there anyway to do like that
in rounded place i want to keep a switch when i activate my material should me flipped is there anyway to do like that
A simple way to flip (X, or Y, or both) is to add OneMinus right after the TextureCoordinate node.
Re-using my previous example, I added a conditional X flip which you can control via scalar parameter (0 or 1) :
You are awesome 