How can I fix Unreal's visual blurriness and make it sharp like unity

I always wanted to revert all the cinematic next gen ultra super settings of Unreal and make a casual non performance heavy game!
I already made quite the progress but one thing is bothering me, in the first image look at the edges of the walls, they are pixelated and not sharp at all, while in other engines this bearly happens.

And yes I tweaked around with the anti-aliasing but with no success, can anyone help with this?

My settings:
SM5 Direct X 11
No Global Illumination (no Lumen)
No Nanite
Screen Space Reflections
No motion Blur
Scalability is on High


I want this look…

My best guess is your AA settings. Choose the best option you need in the project settings.