Upon creating a c++ project with unreal engine, the project will fail to compile, and suggest for me to open the project in visual studio. In visual studio, I try to compile the project, as well as the engine. The compile again fails, returning error c1083 (fatal error C1083: Cannot open include file: ‘new’: No such file or directory). Upon closing and reopening the project through unreal, it again tells me:
The following modules are missing or built with a different engine version:
UE4Editor-PROJECTNAME.dll
Would you like to rebuild them now?
If i click yes, it will attempt to build the project, windows will tell me that UnrealBuildTool is not responding. A log is also produced, again listing the c1083 error.
It also may be important to know that before now, I was getting the same errors, but with error RC1015 (Same as error c1083 but with with ‘windows.h’ instead of ‘new’) accompanying it. I properly fixed/installed windows sdk for my computer, getting rid or error RC1015, but i’m still having error c1083.
The only official answers I can find are here: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums
which suggest to “ensure correct dependencies have been downloaded and extracted.” which doesn’t help me out much if I don’t know what those might be. I also looked at this post here: How can I resolve the compile errors "C1083: cannot open include file" and "failed to produce item"? - Programming & Scripting - Unreal Engine Forums but found that the advice was useless, as the menu paths described do not even exist for me.