Hi friends!
I would know if (and how) I can exclude some actors from Global Post Process (Post Process Volume with Unbound: False). I’ve seen this: https://docs.unrealengine.com/latest...als/index.html (GBuffer + CustomDepth?) but I don’t understand if it’s possible what I want to do.
I believe you can accomplish this with the CustomDepth as mentioned, possibly using the stencil value path. I have tested the stencil method and that does indeed work. You basically check if the current pixel matches the stencil value that you want to exclude, and just write the unchanged scene color at that location. You specify the CustomDepth Stencil Value on the mesh itself, it is an integer between 0-255.
It is possible you could do it with just pure CustomDepth, but I don’t know enough about that pathway to say for sure.