How can I exclude post-processing material on some translucent objects without affecting others.

I want to have this one plane visible when the post processing is visible, but i cant work out how to do it.

I used the “before translucency” option in the post process material editor but this excludes all the other translucent materials in the level, i only want this on the translucent plane with the word player.

Using the Stencil also doesn’t change anything for me.

Any help would be appreciated.

Thanks!