I am using a Post Process to make my level almost black and white, and I need certain things like my widgets or some meshes to be not affected by that but be in full color.
IMPORTANT NOTE: Links to tutorials about how to make objects visible through walls using custom depth are useless for this particular problem, I managed to make objects ignore Post Process using this method but turns out they can not be stopped from being visible through walls.
So can this thing actually happen?
UPDATE: Turns out the custom depth enabled objects STILL can be seen through walls, just very slightly unless a light hits them, then they go full on. Still looking for a solution.
FINAL UPDATE: If we activate custom depth to all the objects involved, the see-through effect stops. So now they all are depth-enabled, the colored objects have a value of 2, and the ones I want black and white 0.
I found that my Material is different than yours. I am fixing it now. Can you please tell me what should I put where it says post-process effect? And “If” hooks where?